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I believe it has been already suggested many times before, but here are some good use of it. Instead of New Class and New Blank File we could have:
className = class()
function className:init(t)
end
className = class()
function className:init(t)
self.pos = vec2(t.x, t.y)
self.size = vec2(t.w, t.h)
self.touching = false
end
function className:draw()
fill(255)
rect(self.pos.x, self.pos.y, self.size.x, self.size.y)
end
function className:touched(t)
if self:isTouched(t) and t.state == BEGAN then
self.touching = true
else
self.touching = false
end
end
function className:isTouched(t)
if t.pos.x > self.pos.x and t.pos.y > self.pos.y and self.pos.x + self.size.x > t.pos.x and self.pos.y + self.size.y > t.pos.y then
return true
end
return false
end
className = className or {}
--[[
*
]]
...
... and many more ...
Aside of that, can we please save the tabulation based on the user choice. When you work with { ... } comments it's annoying that the indent always jumps back to 4 spaces, when you e.g. need 16.
Comments
What could be done is the user can create their own templates. Any name beginning with template, ie. template1, template 2, etc would show when a new project is created. The user could then select which one they want. They can fill in each template with the initial code they want.
@dave1707 - that's just the suggestion we have already made. Not sure if it has been added to the todo list.
I was sure there was a template thing in Codea somewhere. Am I mistaken?
@RonJeffries - when you press on the + icon for a new file there is a selection box for file type, this includes new template. You can add files here which you can use as templates - so you can ‘roll your own’ as it were.
I have one with two tabs with my usual setup() conditions with a second tab for common utilities.
You can then load in your template on start up.
Forgot, if you press and hold onto a file the dialogue box that is generated includes a make-template option.
Oh in the new project. Right, thanks.