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Buffers in craft shaders?

edited June 13 in Codea Craft Posts: 1,292

@John, in this thread you gave very helpful examples of the format for Craft shaders.

I’ve been able to use them to adapt many existing mesh shaders to the Craft format.

I’m coming up against something I can’t figure out from your examples, though.

I can’t suss out the Craft version of mesh shader buffer calls.

Is there a Craft shader equivalent to mesh:buffer([propertyName])?



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