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Tutorial 5 - Finite State Machines

edited July 2012 in Examples Posts: 563

I just finished Tutorial 5 on Finite State Machines (http://codeatuts.blogspot.com.au/). Next up I will show how to do the same thing using State Transition Tables and then finish up with version using State Design Patterns.

As always comments and suggestions welcome.

Comments

  • Posts: 22

    Keep writing! I check up your blog regularly :)
    Perhaps you could add the combined code of each chapter in a downloadable form (or paste-able into Codea).

  • Posts: 113

    Many thanks for your time and knowledge.

  • Posts: 563

    @emsi - Thanks and good idea. I will have a think about the best way to do this. I'm currently writing a piece on Lua tables which are fascinating (if you are into that sort of thing), and the example game that goes with it is getting quite long. I don't have a github account currently but that might be one approach. Does anyone have a better idea?

    @time_trial - and thank you! I'm really impressed with the capabilities of Codea and I think it is a great way to get into programming.

  • Posts: 22

    @Reefwing how about sharing code via Dropbox as an alternative to github? you can publish a public link either to single .lua files or zip packages.

    p.s. using a version control system is still a good idea. svn or git is matter of personal preference. for svn I can recommend sourceforge.

  • Posts: 563

    Of course! I should have thought of dropbox @emsi. Its tight integration with Codea should make things easy. I will give it a shot. May need to settle for a manual versioning system to complement this.

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