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Crabitron

SimeonSimeon Admin Mod
edited August 2012 in Beta Posts: 5,364

Hi Everyone in the beta

This is a little off topic, but this is a beta thread so few people will see it.

We've been working on a game called Crabitron, it's a game by @John. I've been creating the visual design.

I've given you access to the beta. Feel free to check it out. If you do and would like to give us feedback, you can use this thread.

It's a game where you control a giant space crab.

Comments

  • Posts: 384

    Thanks guys, I look forward to playing it. I remember the video with the giant claws... :)

  • Posts: 2,161

    I got the email so downloaded it (took a few iterations of the downloading the profile or whatever-it-was that needed to be downloaded first). I'll take a look later.

  • Posts: 447

    What do i do when the missiles come? I dont wanna die!

  • BortelsBortels Mod
    Posts: 1,557

    I've actually been looking forward to playing this since I first heard about it. I'm at work, but I squoooze (sp?) in a minute or so. Started in landscape - but when I hit "quests" it displays in portrait mode, which is a bummer.

    But basic play works. Hard - it's going to take some practice, it seems a scoop-with-both-arms-and-crush-like-a-bug is a viable starter. My kids are gonna go nuts. The graphics and polish of the main game are very nice - so good on that! I'm muted (work), so no notes on sound, but I'm hoping for much crashing and bashing and wailing (Is anyone here old enough to remember the "Death Race" arcade game?)

  • Posts: 1,255

    I'm stuck behind the provisioning profile. I've done the install at least a dozen times, but while the profile is there in my settings, Testflight just continues to loop.

  • SimeonSimeon Admin Mod
    Posts: 5,364

    @ruilov block them with your claws! Claws are invincible. Your arms are not.

  • SimeonSimeon Admin Mod
    Posts: 5,364

    @Mark sorry - I updated the provision after @John created the build to include you guys. I'll get @John to actually create a new build that includes everyone and it should be much smoother to install.

  • Posts: 447

    @Simeon, ohh ok. Maybe say that, when you flash "Warning etc etc", also say "Block with your claw"

  • Posts: 2,161

    Had a go last night. One bug, one comment.

    Bug: I had my iPad locked in portrait mode. When I looked at the Quest screen, it was in portrait mode but looked a bit chopped up as if some of the dimensions had come from portrait and some from landscape. I could send a screenshot, but it's pretty easy to reproduce.

    Comment: Lots of fun, but hard to play without somewhere to rest the iPad. I found myself using just one claw as the other hand was stabilising the machine. Not sure how I'd change this, or if I'd even want to, but it might be worth noting?

  • Posts: 384

    I would love to test it - @John could you please do a build that includes my device? Thanks!

  • Posts: 2,161

    I got into a loop on the profile, but did manage to install it in the end. I'm not sure what I did to get past that loop as it wasn't systematic!

  • Posts: 384

    I think they need to release another version that has my device listed for it... I'll go through the loop five times and see... :)

  • Posts: 1,255

    I tried dogged persistence to see if I could get past the certificate issue. Two dozen or so tres later, my dog gave out.

  • Posts: 384

    Doggone-it! I'm crabby... :). I'll just wait patiently now.

  • SimeonSimeon Admin Mod
    Posts: 5,364

    @Mark @Fred the provisioning-only updates on TestFlight are very odd, they work for some but not others.

  • Posts: 384

    Hmm, I'll try again later... And will visit their help page.

  • Posts: 2,161

    Installing it really was weird. I didn't think I'd gotten past the profile installation but managed to click on the install anyway. Try it when holding the iPad upside-down and whilst drinking a pint of gin at midnight.

    (Not that that's what I was doing ...)

  • SimeonSimeon Admin Mod
    edited August 2012 Posts: 5,364

    Just sent @John an email asking him to generate a new build with the updated profile. Sorry for the frustration @Mark, @Fred

    @Andrew provisioning profiles are weird magic.

  • Posts: 384

    No worries, just got it installed with John's update. Thanks!

  • JohnJohn Admin Mod
    Posts: 616

    Sorry for the confusion guys, I had some issues with provisioning and the Testflight uploader app was mucking me around for a bit. Everything should be working now with the latest build.

  • JohnJohn Admin Mod
    Posts: 616

    Thanks for pointing out the portait bug for the quests screen, fixed that just now.

  • Posts: 1,255

    Up and running. First let me say that the combination of artwork and controls is enough to make me grin even before the game starts. I like the way that the game puts you in the role of the rampaging beastie (like the old arcade game Rampage) and rewards a combination of simple action with some decision making. Like everyone else, I'm confused about the right actions for handling the missiles. And I haven't made it far enough yet to see if the challenge / reward curve holds up over prolonged play.

    I have made it far enough to feel like a piker in my own designs. This is just lovely.

    One thing. Is there a way I can sort of scale my movements, allowing me to keep my fingers closer to the corners and not obscure so much of the screen during play?

  • BortelsBortels Mod
    Posts: 1,557

    I keep getting my claws jammed shut, where I have to lift my fingers to "reset" them. Not sure what I'm doing, I'm frantically trying to grab things when it happens.

    Are we supposed to crush the cars (subs?), and then eat the tasty morsels inside, or do we just feed them into our giant maw?

    I'm thinking a one-page "help" screen may be handy.

    It would be nice if the arms would regrow. I miss my arm. Or maybe they do and I just didn't get enough amubulences?

  • JohnJohn Admin Mod
    Posts: 616

    The claws jamming shut is a new one to me. They are quite sensitive, I may introduce some options for this among other things. Help screen or some interactive equivalent might be a good idea too. Ambulances do regrow claws, one should be enough you just need to eat it.

  • BortelsBortels Mod
    Posts: 1,557

    O. M. G.

    I had it backgrounded, came back, he was snoring. FIVE STARS.

    I want the Quests screen to not be sideways and broken.

  • Posts: 384

    Oh wow, @John, this is a masterpiece. I love the carnage! One session was not enough to figure out all the aspects, like is eating everything good? And I did get stuck claws a few times, maybe cos I went off the screen in the chaos! I think the relative volume of the ambulance is a bit too loud, but good to alert you.

  • Posts: 2,161

    I kept grabbing my eyeballs by mistake!

    Same qn as Fred on eating everything.

  • SimeonSimeon Admin Mod
    edited August 2012 Posts: 5,364

    You can actually throw your eyeballs into things. They do a lot of damage (although it's really hard to do).

    Eating everything is almost always good, with the exception of the garbage truck. That will reverse in front of your mouth and dump garbage into it. It makes the crab turn blue and not be able to eat anything else for the duration of the effect.

    I really like the light-sabre truck.

    Agree on the ambulance sound, I think it should fade out after a few seconds.

  • Posts: 384

    Yes, I loved the light-saber as well. I got a few momentary freezes after leaving the upgrade screen and going back to the main one, seems to be based on time spent there?

  • Posts: 384

    Hooray! I finished to the end, and figured out some stuff. You can catch the energy blasts and fire them back, you can reflect the alien laser with an open claw, easier to use open claws on asteroids... lotsa nice buffs in the store.

    Love the music, very whimsical and nice match for wacky space game.

    I think you will need more 'levels' though, perhaps you had this planned? I'm not much of a gamer, and I made it through twice. The buffs help, but if you want folks to buy more credits you will need more bad guys.

    I was a bit confused about how the coins, damage, etc in the space bits relate to the amount of money you get to spend at the upgrade shop.

    Great game, @John, would be good to go on endlessly rather than end I think. It is just fun being a giant space crab.

  • JohnJohn Admin Mod
    Posts: 616

    Thanks for your feedback guys, I will definitely look into the issues you have raised.

    @Fred, there has been a significant amount of experimentation with the game loop, and I did experiment with an infinite game, but at some point we decided to have an end to give the game some sense of closure or accomplishment. I realise now that the current content is somewhat limited.

    Given time I would like to have at least 4 bosses, and perhaps a super boss. The format I was going for was that each time you reached the end you would be treated to a new boss until you reached the super boss, after which you would encounter a random boss from then on. An alternative would be to just make the game longer, so that it has all 4 bosses and the final super boss, which would be a big accomplishment to reach and beat. What do you think?

  • Posts: 384

    Hi @John, I think the content is great, and you could get a lot more mileage out of it. There are so many ways you could go, but it comes down to how much more time you are going to spend on it.

    I would prefer it not to end, after all Space Invaders didn't - it just got harder. This is kind of an inversion of Space Invaders, as we are playing as the giant space crab!

    I got used to the rhythm of the different foes turning up, and didn't mind these 'raids'. In my mind we are the big bad boss monster. You could reuse the boss satellite and I would happily chew through them. Like @Mark says, the game is reminiscent of Rampage, which was about wreaking havoc rather than fighting end bosses. Disclaimer: I never finished Rampage!

    So I think you could be going down a rabbit hole if you want to make more and more unique content. What about making the cops turn up more frequently, in more numbers, or combine waves of missle/asteroid disasters with the usual phases? Faster firing rates?

    Anyway, that's what I reckon. Love this game - sandbox mode would be good also maybe if you just want to eat without being shot at?

  • Posts: 1,255

    After playing through several more games, I find myself getting a little frustrated. The control scheme is very intuitive, but stretching for ships often leaves much of the screen behind my hand. Also, when the two claws get close together, it sometimes seems confused about which touches go with which claw, and I'm forced to lift my hands for a moment to get fingers and claws back into sync.

    I'd still like to see an option to scale movement, especially when it comes to positioning the claws, so that my fingers could stay near the bottom of the screen while stretching a claw upwards.

    I really like those moments in the game that let you move past the bump and pinch mechanic, such as when reflecting a laser. Im hoping that as I buy out the remaining claw options, I'll see more points that expand on the play mechanic.

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