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Every year around Christmas I notice a surge of activity on the forums as folks get their new iDevices and download Codea. This has prompted a number of common questions on my tutorials, so i thought I would try and fill in some of the gaps with a quick primer on Lua (particularly in the Codea context).
As usual comments and suggestions are very welcome. I plan on covering the Lua libraries in a separate tutorial.
The tutorial is available here: http://codeatuts.blogspot.com/2013/01/tutorial-25-lua-primer-for-codea-part-1.html?spref=tw
Comments
Great tuto! Your style is so clear... I think this tuto is really useful to beginners.
Some possible precisions:
- defined variables are accessible only after the line they are declared.
- You can't concatenate a boolean. When you need to, use tostring() function.
- comparison operators (== ~= < > <= >=) do not coerce their arguments. When you need to use tonumber() function.
- you can check the type of myvar by type(myvar).
- userdata: all special objects defined by Codea api are of type 'userdata'.
- Try converting the Ship class so that it uses a global variable points instead of self.points.
- i think it wouldnt harm to say:
function Ship:hit( damage )
is equivalent tofunction Ship.hit( self, damage )
.ship:hit( 20 )
is equivalent toship.hit( ship, 20 )
.This helps to understand the error message when you type ship.hit by accident.
Thanks @Jmv38 - all good comments. I will update the tute accordingly on the weekend.