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Hi,
I would like to store information computed by a shader in a texture and keep modifiying the texture over time in the shader ( texture will store a progressive deformation of the screen). Is it possible? Can you give me a quick sample?
Thanks for your help and many thanks to the Codea team for this great app!
Comments
This is doable, theres an example in http://twolivesleft.com/Codea/Talk/discussion/2252/game-of-life-shader
Basically, you can't modify the texture directly, but you can setContext() to an image, then render your mesh in that context, then attach that as a texture to another mesh/shader etc...
This is my next project when I get time to try and do multipass for shadow mapping...
Conceptually it's a bit like the following psuedo code, assume the meshes exist and have useful/sensible shaders
Thanks, I will give a try.