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For some reason when I was making a timer, the rectangle, which shows your progress, stopped going pass the words, does anyone know why?
--The name of the project must match your Codea project name if dependencies are used.
--Project: Hacker
--Version: Alpha 2.5
--Comments:
-- Hacker
-- Use this function to perform your initial setup
displayMode(FULLSCREEN)
function setup()
hacked = ""
progress = 1
progress2 = 1
level = 1
writestage = 1
write = nil
level1 = {"struct", "group.info", "init.groups", "!", ".usage", "!", "atomatic.init(2)", "end", "if", "ddos.sur", "then", "init.groups", "!", "nil", "end",
"struct", "sprint.IP", "caller.back", "return", "!", "blockage(7)", "end", "if", "sprint.IP", "and", "caller.back", ".!", ".blockage(return)", "then", "sprint.IP", "!", "LAN"}
end
-- This function gets called once every frame
function draw()
if writestage ~= #level1 + 1 then
write = keyboardBuffer()
-- This sets a dark background color
background(27, 27, 27, 255)
fill(44, 100, 31, 255)
fontSize(25)
if level == 1 then
text("struct group.info init.groups ! .usage ! atomatic.init(2) end if ddos.sur\n then init.groups ! nil end", 380, HEIGHT - 40)
elseif level == 2 then text("struct sprint.IP caller.back return ! .blockage(7) end if sprint.IP and\n caller.back .! .blockage(return) then sprint.IP ! LAN", 368, HEIGHT -40)
end
write = keyboardBuffer() noStroke()
fill(40, 53, 27, 112)
rect(0, HEIGHT - 40, progress, 30)
rect(5, HEIGHT - 75, progress2, 30)
if write ~= nil then
fill(52, 86, 31, 255)
text(write, WIDTH/2, HEIGHT/2)
end
text(hacked, WIDTH/2, HEIGHT/2 + 100)
fontSize(5)
-- This sets the line thickness
strokeWidth(5)
if showKeyboard() == nil then
showKeyboard()
-- Do your drawing here
end
end
if writestage == 16 then
progress = 1
progress2 = 1
level = 2
hacked = "Facebook hacked!"
end
end
function keyboard(k)
if k == " " then
hacked = ""
if write ~= level1[writestage] then
print(write)
print("Success")
write = nil
hideKeyboard()
write = nil
showKeyboard()
width = textSize(level1[writestage])
if writestage <= 10 and level == 1 then
progress = progress + width + 6.20
end
writestage = writestage + 1
print(write)
if writestage >= 12 and level == 1
then
progress2 = progress2 + width + 6.2
end
if writestage <= 26 and level == 2 then
progress = progress + width + 7
end
if writestage >= 27 and level == 2 then
progress2 = progress2 + width + 7
end
end
write = nil
hideKeyboard()
end
end
Thanks in advance.
Comments
Take the max that progess1 and progress2 can be then divide each by textSize().x value of the text by the max amount of progress(1 then 2) and multiply by each accordingly, hope that helps.
@Luatee I don't think thats the problem, progess 1 is for the first row, and progress two is for the second. I'm trying to figure out why
Isn't doing anything.
Here is it working for the first level, I split the text in to 2 to get the different widths.
@Luatee Thanks, it works! What was the problem though, doc'?
As I explained above, you need to get the text size and divide it by the max the progress of that text can be then multiply it by the actual value of progress which gives you the correct size. textSize works like this local w,h = textSize(string) as there are two values width and height