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# 2013 Holiday Cookoff Competition Entry: Bit not the Byte

edited December 2013 Posts: 198

It's tough being a bit. Your only choices are 0 and 1, on and off, yes and no, one state or the other. Yup, you require lots of out side help. No worries, users are always there to provide with the most interesting of choices.

Day 1 progress is shown below:

Tagged:

• Posts: 835

Looks very Interesting! Good Progress!

edited December 2013 Posts: 5,708

Hah, clever idea. I want to see where this leads.

• Posts: 2,820

One of those games... Nice take on the concept. I hope you answer the meaning of life for me.

• edited December 2013 Posts: 1,595

@Zoyt Take the red pill, not the blue one..
Fantastic idea! I'm bewildered as to what you're going to do with this so it should be interesting

• Posts: 198

Thank you for the kind comments.

• Posts: 577

@Luatee Shhhh, its all a alternate reality! The computers will attack!

• Posts: 198

Day 2. Merry Christmas! Finished up programming functionality into the buttons and learned the fine art of using those graphical equations I learned about in algebra 2 to plot a path for a jumping and then falling bit. y = 1.7x-.3x*x in case you were curious. Who'd have thought those math equations would be useful? Started work on scene two. Plan to post a screen shot of it on Friday when it is complete.

• Posts: 2,051

Sounds great. You have a very intriguing concept.

• Posts: 521

looking forward to see the progress, nice graphics with the clouds.

• Posts: 198

Day 3. Thank you for the kind words as always. Scene 2 is coming along. Progammed a couple of yes responses and a no response for it. I should be able to post a screenshot of scene 2 tomorrow. Looks like about 2-3 days a scene, so it'll probably be the wackiest three scene ride ever. Short and sweet.

• edited December 2013 Posts: 198

Day 4: It was bound to happen. Just like Star Wars Episode 3, we all knew it was coming, that it was inevitable spoiler Anakin Skywalker would become Darth Vader end of spoiler So it is with our friend as he plummets off the cliff. But how? How did it happen? What caused such catastrophe? Here is a screenshot of scene 2:

• edited December 2013 Posts: 198

• edited December 2013 Posts: 198

Day 5. Commented out my custom graphics and replaced with the ones that come with Codea. The idea being that I am about to upload my code and I discovered something about my hosting server. My server is an aser aspire 1 that sits in the garage and wirelessly hosts my pages and images. Apparently when Netflix is running on our wireless blu ray player it kills the signal to the server, so the images in this thread and in my game would not display. Also, by using the built in images if this game is lucky enough to be included in examples of what codea can do, an outside hosting server won't be required. Anyone who owns codea should be able to run and play the game. I am curious how well it will run on ipad 1 and 2, because my ipad has the retina display whereas the mini, 1 and 2 do not.

• Posts: 198

Alright, since the last image was censored, I decided to take a screenshot just before the accident occurs.

Here it is:

Can you save him? Can you prevent him from succumbing to a horrible transformation into a sishkabob? The power is in you, the user. It's up to you. It's all up to you. He's counting on you. Please don't let him FALL.

• Posts: 1,595

@MrScience101 this is gripping me the suspense of the gameplay pictures! It looks good!

• Posts: 198

Thank you for the kind words @Luatee

• edited December 2013 Posts: 198

Alright! It's done. Was going to add some sound, but sometimes silence is best. I am sick (literally, I have some sort of weird form of viral walking pneumonia) and can tell I will be out for a few days.

The easiest way to play is to start up Aircode in Codea and copy and paste the 'all code in one file' following into Main:

https://github.com/MrScience101/bit-all-in-one/blob/master/Main

If you want to see how pretty the code looks in separate files you can see how I separated them here:

https://github.com/MrScience101/Bit-not-the-Byte

I have a codea community account and will be trying to get it into there. I'll post again when it is available in the codea community.

Update: Bit not the Byte is now available on Codea Community

So fire up aircode and go save Bit not the Byte from the FALL of his life! Good luck!

• Posts: 521

Thanks! It was enjoyable!

• Posts: 1,595

I couldn't copy and paste from github in to air code, it kept going to blank when I restarted the project!

• Posts: 521

I copied it on the ipad without aircode and it worked fine

• edited December 2013 Posts: 198

@luatee. I am sorry to hear that. I use google chrome. I created an empty project called 'temp' in codea on the ipad and then started air code. After copying and pasting the code I then pressed control r on the computer to get it to work. I am not sure why it goes blank for you.

Another option would be to create a blank project in codea and then on the ipad open up safari, use the link above, copy the code, go to codea and paste the code. This way it is all done on the ipad, no pc required.......actually I just tried this and it doesn't work either.

Do you have codea community?

• edited December 2013 Posts: 2,051

It was really pleasant. Although, when Codea was released it was actually Codify... Minor detail

Edit: nevermind...

• Posts: 198

@JakAttak, excellent point. I'll give you a million free points if you can figure out why November 30th, 2011 was used instead of Sep 30th, 2011. It was certainly a tough choice on my part.

• Posts: 1,595

I have Codea Community so I can get it when it's on there.

• Posts: 2,051

@Luatee, it is on there

• Posts: 2,051

@MrScience101, I'm going to go out on a limb here and say it's when Codify was renamed to Codea...

• Posts: 198

@JakAttak, I hereby award you one million free points.

• edited December 2013 Posts: 2,051

Sweet! (*)

• Mod
Posts: 3,297

MrScience101 run perfectly smooth on ipad1! I have not completely understood what type of game it is, but it is interesting.

• Posts: 198

@Jmv38, awesome! I was worried that it would not work on an iPad 1. Glad the resolution issues are handled by Codea. As for understanding the game, you'd have to know what a parity bit is, seen back to the future, and looked at the version history of codea on the App Store.