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Physics Joints Crashing [FIXED]

edited January 2014 in Beta Posts: 2,820

Hello,
I don't know if this is a beta issue or an issue with the runtime in general, so I'm putting this in the beta section. I'm tyrng to put a WELD physics joint into my program, bmy app crashes and gives me this error in the console:
Assertion failed: (ddef->bodyA != def->bodyB), function b2Joint, file /Users/simeon/Development/iPhone Dev/Codea/Runtime/Runtime/Phyysics/Box2D/Dynamics/Jointts/b2Joint.cpp, line 173.
Any help would be great.
Thanks!

Comments

  • edited January 2014 Posts: 580

    Well, if I had to make an educated guess, I'd say you are trying to attach both ends of the joint to the same body, which I would then guess is not allowed.

  • edited January 2014 Posts: 2,820

    @toadkick - Ahh. That would make sense. I'll try fixing that.
    Thanks!
    Edit: Works great. That's just an odd error.

  • Posts: 580

    @Zoyt: glad I could help :)

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