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Erick's Quest

edited May 2014 in Code Sharing Posts: 167

I've spent a lot of time on this. I will add more levels soon.

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  • edited May 2014 Posts: 167

    --Code here


    -- Erick's Quest -- Use this function to perform your initial setup function setup()     displayMode(STANDARD)     parameter.integer("x", 260, 630, 629)     parameter.integer("y", 160, 350, 100) parameter.number("Level", 0, 1, 0) t = 0 end -- This function gets called once every frame function draw()     -- This sets a dark background color      background(56, 56, 56, 255)     if Level == 0 then         noFill()         stroke(242, 255, 0, 255)         strokeWidth(5)         rect(200, 550, 400, 100)         fill(92, 255, 0, 255)         fontSize(60)         text("Erick's Quest", 400, 600)         fontSize(50)         fill(255, 255, 255, 255)            text("SELECT YOUR LEVEL!", 400, 500)         rotate(ElapsedTime)         started = false         end         if CurrentTouch.tapCount == 1 and Level == 1 then             started = true             fontSize(20)             textWrapWidth(130)             t = t + 1             fill(255, 255, 255, 255)             text("Starting in:" ..t, 400, 500)         end         if t > 299 then             t = t - 1             fill(255, 255, 255, 255)              text("Level 1: The basics", 400, 700)                     for i = 1,3 do         sprite("Planet Cute:Grass Block", 200 + 101*i, 70, 320)      end     fill(0, 33, 255, 255)     text("Drag your finger on the screen to move the circle(your weapon).", 200, 200)     text("When you release your finger everything will clear so, do that and tap anywhere.", 200, 500)     text("The X parameter is accross the screen.", 100, 100)     text("The Y parameter is up and down", 690, 700)      end --ERICK! YAY! tint(255, 255, 255, 255) sprite("Planet Cute:Character Boy", x, y)     --Erick's weapon     strokeWidth(3)     stroke(255, 255, 255, 255)     fill(255, 0, 0, 255)     ellipse( CurrentTouch.x, CurrentTouch.y, 50)     fill(0, 8, 255, 255)     ellipse(CurrentTouch.x, CurrentTouch.y, 20, 30)          if started == false then      for i = 1,3 do         tint(255, 255, 255, 78)         sprite("SpaceCute:Planet", 200 + 101*i, 70)         end     end end
  • edited May 2014 Posts: 167

    --Sorry! Last one is a bit bad! Here is is:
    --Code here


    -- Erick's Quest -- Use this function to perform your initial setup function setup()     displayMode(STANDARD)     parameter.integer("x", 260, 630, 629)     parameter.integer("y", 160, 350, 100) parameter.number("Level", 0, 1, 0) t = 0 end -- This function gets called once every frame function draw()     -- This sets a dark background color      background(56, 56, 56, 255)     if Level == 0 then         noFill()         stroke(242, 255, 0, 255)         strokeWidth(5)         rect(200, 550, 400, 100)         fill(92, 255, 0, 255)         fontSize(60)         text("Erick's Quest", 400, 600)         fontSize(50)         fill(255, 255, 255, 255)            text("SELECT YOUR LEVEL!", 400, 500)         rotate(ElapsedTime)         started = false         end         if CurrentTouch.tapCount == 1 and Level == 1 then             started = true             fontSize(20)             textWrapWidth(130)             t = t + 1             fill(255, 255, 255, 255)             text("Starting in:" ..t, 400, 500)         end         if t > 299 then             t = t - 1             fill(255, 255, 255, 255)              text("Level 1: The basics", 400, 700)                     for i = 1,3 do         sprite("Planet Cute:Grass Block", 200 + 101i, 70, 320)      end     fill(0, 33, 255, 255)     text("Drag your finger on the screen to move the circle(your weapon).", 200, 200)     text("When you release your finger everything will clear so, do that and tap anywhere.", 200, 500)     text("The X parameter is accross the screen.", 100, 100)     text("The Y parameter is up and down", 690, 700)      end --ERICK! YAY! tint(255, 255, 255, 255) sprite("Planet Cute:Character Boy", x, y)     --Erick's weapon     strokeWidth(3)     stroke(255, 255, 255, 255)     fill(255, 0, 0, 255)     ellipse( CurrentTouch.x, CurrentTouch.y, 50)     fill(0, 8, 255, 255)     ellipse(CurrentTouch.x, CurrentTouch.y, 20, 30)          if started == false then      for i = 1,3 do         tint(255, 255, 255, 78)         sprite("SpaceCute:Planet", 200 + 101i, 70)         end     end end
  • Posts: 1,976

    Remember to use

    ~~~
    Your code
    ~~~

    for it to format properly. Also, it appears you only shared the main tab - try long pressing on your project, and selecting "copy," then paste that.

  • Posts: 2,043

    @SkyTheCoder, i think this is not just the main tab, it appears to be the full code.

    @code_maker, there are two errors in the code both 101i this does not work, you need to change it to 101*i (these are in your sprite commands)

  • Posts: 1,976

    @JakAttak Oh...um...looking at that again, it appears that is the full code. I would have expected it to have a few tabs and classes, and a GUI...

  • Posts: 167

    Sorry guys,I don't know how to make tabs work together...

  • Posts: 425

    If you need to copy all tabs just hold down on your project and tap copy

  • Uuuhm... How does it work?

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