It looks like you're new here. If you want to get involved, click one of these buttons!
Possibly I'm just thick, but I didn't really understand the fundamentals of gravity, bodies, and drawing them until I got this done.
function setup()
thebox = physics.body(POLYGON, vec2(0,3), vec2(0,10), vec2(10,10), vec2(10,3))
thebox.x = 20
thebox.y = 100
floor = physics.body(POLYGON, vec2(1,20), vec2(1,0), vec2(WIDTH,0), vec2(WIDTH,20))
floor.type = STATIC
--floor.x = 0 -- 0 is default
--floor.y = 0 -- 0 is default
watch("boxy")
--stops at 17.59
--top of floor is 0 + 20
--bottom of thebox is y + 3
-- 20 - 3 = 17
--there is no distance between
--the top of the floor and
--the bottom of the box
--when y = 17
--.59 the leftover partial distance when y was < 1
end
function drawpoints(body)
pushMatrix()
translate(body.x, body.y)
rotate(body.angle)
local points = body.points
local a, b
for j = 1,#points do
a = points[j]
b = points[(j % #points)+1]
line(a.x, a.y, b.x, b.y)
end
popMatrix()
end
function draw()
scale(8)
boxy = thebox.y
noSmooth()
background(0, 0, 0, 255)
strokeWidth(1)
stroke(255, 0, 0, 255)
fill(255, 0, 0, 255)
drawpoints(thebox)
stroke(0, 0, 255, 255)
fill(0, 0, 255, 255)
drawpoints(floor)
stroke(0, 255, 0, 255)
fill(0, 255, 0, 255)
ellipse(thebox.x,thebox.y,3,3)
end
The in app example is great for showing what can be done. This may help with basics/minimum to do.
Comments
That's a great little example. You can change the bounciness of the box by doing
what is bounciness of the box, what pice of code ?
Thanks
it's how much they bounce. After you created a body you can set this parameter by setting box.restitution as Simeon showed
I just wanted to know if the resitution is used like this, because of this example code, that i know what values i have to define
the startposition of the Body is saved, then the body moves down until it hits sth, then the endposition is saved, then the startposition minus the endposition multiplicated by the resitution is the length of the Way the body is going up again.
Is that right?
That is how I always thought it was defined. The fraction of kinetic energy left after the bounce.