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Here's another starter game for anyone who wants to expand on it. The object is to reach the 26th level by moving the player to one of the portals. To move the player, tap the left, right, top, or bottom of the screen. Once the player reaches a portal, he'll be moved to a level that was assigned to that portal. There is only one portal that will take you to the next level, the other portals will leave you at the current level or take you to a previous levels. Levels are randomly assigned to each portal when the game starts, so each game is different. There's a parameter you can change that will show you the current level on the output pane, but that's the only hint you get. You'll have to keep track of which portal by level that takes you to the next level. Is your memory good enough, or will you use a pencil and paper. There's no scoring or time limit, you can add that if you want. You can also change the sprites I use or add other ones to complicate things more. This is just a starter game, so things are simple, it's up to you to add everything else.
displayMode(FULLSCREEN)
function setup()
fontSize(50)
fill(255)
parameter.boolean("showLevel",false)
rectMode(CENTER)
xSize,ySize=10,14
if WIDTH>HEIGHT then
xSize,ySize=14,10
end
maxLevel=25
portals=15
level=1
tx,ty=0,0
player=vec2(1,1)
dir=vec2(0,0)
tab={}
for z=1,maxLevel do
tab[z]={}
for x=1,xSize do
tab[z][x]={}
for y=1,ySize do
tab[z][x][y]=vec2(0,0)
end
end
cnt=0
while cnt<portals do
xx=math.random(2,xSize-1)
yy=math.random(2,ySize-1)
if tab[z][xx][yy].x==0 then
cnt=cnt+1
if cnt==7 then
tab[z][xx][yy]=vec2(1,z+1)
else
tab[z][xx][yy]=vec2(1,math.random(z))
end
end
end
end
end
function draw()
background(40, 40, 50)
if gameOver then
sprite("Platformer Art:Coin",WIDTH/2,HEIGHT/2+200,200)
text("You won!",WIDTH/2,HEIGHT/2-200)
return
end
for x=1,xSize do
for y=1,ySize do
if tab[level][x][y].x==1 then
sprite("Platformer Art:Block Special",x*70,y*70)
else
sprite("Platformer Art:Block Brick",x*70,y*70)
end
end
end
sprite("Platformer Art:Guy Standing",player.x*70,player.y*70,40)
end
function touched(t)
if t.state==BEGAN then
if gameOver then
if t.tapCount==2 then
restart()
end
return
end
dir=vec2(0,0)
if t.x<100 then
dir=vec2(-1,0)
elseif t.x>WIDTH-100 then
dir=vec2(1,0)
elseif t.y<100 then
dir=vec2(0,-1)
elseif t.y>HEIGHT-100 then
dir=vec2(0,1)
end
temp=player+dir
if temp.x>=1 and temp.x<=xSize and temp.y>=1 and temp.y<=ySize then
player=temp
if tab[level][player.x][player.y].x==1 then
level=tab[level][player.x][player.y].y
if level>maxLevel then
gameOver=true
end
end
end
output.clear()
if showLevel then
print("Current level "..level)
end
end
end