Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Codea 3.0 ver. (108) & ver. (111) & ver. (116) & ver. (118)

2»

Comments

  • Posts: 1,717

    @piinthesky - interesting, what other model types can be loaded?

  • @Bri_G from a previous post by @john, i think: OBJ, FBX, STL and BLEND. I have tested that STL works but not the others.

  • Posts: 1,717

    @piinthesky - thanks for that, another feature I need to check out.

  • Posts: 2,042
    I still cannot boot Codea on iPhone

    https://imgur.com/a/j0NnsC9
  • Posts: 76
    Codea 3.0 for iPhone has been expired. When will it be updated or released? I love to code Codea on my iPhone.
  • SimeonSimeon Admin Mod
    Posts: 5,363

    @sanit I'll try get another universal build out for you! Sorry I've been so busy with Shade's launch — but now that we're done with 1.0 of that I can start back on universal Codea

  • Posts: 76
    @Simeon Thank you for your support.
  • edited April 2019 Posts: 76
    @Simeon I tried to export Pong game that I write in iPhone but no luck. When Codea expired, I can not see it with iTune. When I use 3uTool, it shows Codea but does not have Document folder to export files.
  • SimeonSimeon Admin Mod
    Posts: 5,363

    @sanit argh really? That's upsetting. I'll put out another iPhone compatible version soon

  • edited April 2019 Posts: 534

    @simeon coming back to the grid in the voxel editor example, which ‘fades’ away as a function of distance from the viewer camera. This effect shouldn't really be happening should it, unless the fog parameters are enabled?! Is there a way to avoid this when i use the grid class in my code?

  • AnatolyAnatoly Mod
    Posts: 889

    I installed latest codea version, but it says, it’s 2.7.5 for me.

    If it’s beta, I’d sign up!

  • Posts: 1,255

    Just noting that those of us on build 145 are down to three days.

  • dave1707dave1707 Mod
    Posts: 8,389

    @Mark There's a Codea version 2.7.5 (145) on the App Store. TestFlight has a 2.7.6 (147) version now.

  • SimeonSimeon Admin Mod
    Posts: 5,363

    @Mark version 2.7.6 (147) is now on TestFlight with the updated Xcode export I mentioned (sorry it took so long, it was stuck in Apple review for days, even as a beta release)

  • Posts: 1,255

    And already I discovered two issues around music playing when it shouldn’t and extra text left on screen. Sigh.

  • SimeonSimeon Admin Mod
    Posts: 5,363

    @Mark can you tell me more about the problems you're having?

    Is music playing when it shouldn't related to the music() API?

  • Posts: 1,255

    @Simeon So sorry, i droppedthe message in the wrong topic. The bugs were mine, not yours.

  • SimeonSimeon Admin Mod
    Posts: 5,363

    @Mark haha no problem, glad there's fewer bugs for me to fix though

  • dave1707dave1707 Mod
    Posts: 8,389

    @Simeon Here's something I ran into that took me a little while to understand what was happening. At first I didn't understand why x1 was 0 and not WIDTH/2. Of course parameter.integer only works with integer values and I didn't realize at first that WIDTH/2 was a fraction on my iPad. Just wondering if parameter.integer should convert any fraction to an integer instead of returning 0 as the initial value.

    function setup()
        parameter.integer("x1",0,WIDTH,WIDTH/2)
        parameter.integer("y1",0,HEIGHT,HEIGHT/2)
    
        parameter.number("x2",0,WIDTH,WIDTH/2)
        parameter.number("y2",0,HEIGHT,HEIGHT/2)
    end
    
  • SimeonSimeon Admin Mod
    Posts: 5,363

    @dave1707 the behaviour you suggest sounds more correct, good find

  • dave1707dave1707 Mod
    Posts: 8,389

    @Simeon I'm not sure how or what's going on. Somehow when I tap on a project icon it stays on the screen instead of opening the project. If I tap another icon it gets put on top of the previous icon and a counter increments. Each time I tap an icon it gets added to the stack and the count goes up. Here's an image of my screen showing 5 icons. I can close Codea but those 5 icon images stay on the screen, so I don't know if it's Codea or iOS.

    err1@2x.png 474.6K
  • SimeonSimeon Admin Mod
    Posts: 5,363

    @dave1707 that looks like a drag-and-drop bug! Weird.

    In the universal version I have drag-and-drop enabled on that screen (though non-functional at this time).

Sign In or Register to comment.