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Voxel dung?

@RonJeffries do you think your dungeon – generation code is modular in a way that would make it easy to represent those maps in Voxels?


  • Posts: 1,364

    well, maybe in a very simple form, floor at one level, walls one or two cubes higher. why do you ask?

  • Posts: 1,817

    …floor at one level, walls one or two cubes higher sounds pretty cool to me!

    …and I suppose I ask because it sounded pretty cool to me. :blush:

  • Posts: 1,817

    …it might even be a nice things to use some Voxel models in… :)

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